It gives an upgrade option outside of magic +1 weapons and armor. This system is definitely not RAW or appropriate for more OSR style games, but what it does is allow weapons to be more interesting and adaptable to character concepts. Today I want to share the Modular Weapon and Armor system I use to make weapons more interesting and variable. The current game I’m running is in a Final Fantasy world and I’ve wanted to make sure things felt more open and accessible. Ammunition (Range 200/600 ft.Recently I’ve been writing a few articles that highlight some of the homebrew changes I make to D&D5e to make it more epic and open ( Simpler Currency System and Point Buy Feats). Ammunition (Range 200/600 ft.), Reload (6 shot), Special Heavy,two-handed,Range self(20ft cone), Ammunition, reload (6 shots)Īmmunition (range 10/30), covert, light, reload (2 shots), specialĪmmunition (range 75/120), heavy, reload (10 shots), two-handed, specialĪmmunition (range 60/120), Reload (5 shots), two-handed, specialĪmmunition (range 15ft cone), Finesse, Light, loading, Special, Glove, Reload (5 shots) Martial Ranged Weapons Martial Ranged WeaponsĪmmunition (range 50/150), reload (6 shots), armor piercing (-3), heavyĪmmunition (range 20/60), hidden, light, reload (5 shots), special, undersizedĪmmunition (range 180/540), armor piercing (-3), heavy, reload (10 shots), special, two-handed, scope (range 540), stabilizingĪmmunition (range 60/180), glove, hidden, Light, short burst (2), reload (6 shots)Īmmunition (range 30/90), burst fire, glove, reload (12 shots)Īmmunition (range 200/600), burst fire, reload (30 shots), short burst (2), two-handedĪmmunition (range 80/240), reload (20 shots), short burst (2), two-handedĪmmunition (range 60/600), armor piercing (-5), heavy, loading, special, two-handedĪmmunition (range 50/150), reload (13 shots)Īmmunition (range 60/180), reload (6 shots), armor piercing (-3), heavy ![]() Martial Melee Weapons Martial Melee Weaponsįinesse, Light, Thrown (range 20/60), Special, Ammunition (range 30/120), Loading Ammunition (Range 60/120 ft.), Reload (1 shot), SpecialĪmmunition (range 30/90), reload (6 shots), short burst (2), two- handedĪmmunition (range 30/90), reload (5 shots), two-handed, loadingĪmmunition (range 30/90), reload (5 shots), silenced, two-handed, loading Thrown (range 20/60), light, finesse, special Simple Ranged Weapons Simple Ranged Weapons Glove, hidden, light, reload (2 shots), short burst (1) Two-Handed, Heavy, Thrown (10/15), Special ![]() Heavy, Reload(20 uses of the pressurized canister ) Simple Melee Weapons Simple Melee Weapons Common weapons are equal to or weaker than the automatic pistolīack to Main Page → 5e Homebrew → Equipment These weapons should usually be treated as rare and priceless as magic items, but in specific campaigns these items may be considered "mundane" and have relevant costs listed. ![]() The weapons herein are so far beyond the technology of a typical D&D campaign that costs are not shown. This list excludes magic weapons and any pages with maintenance templates. Simple firearms like muskets might be considered renaissance weapons instead, while weapons incorporating more advanced technology would be instead categorized as futuristic. This section could include automatic weapons, nuclear devices, electricity, and computerized weaponry, among other possibilities. "Modern weapons" wouldn't be possible before the early 1900s of the real world, up to weaponry that would be possible in modern reality. This list of homebrew content includes modern weapons made on D&D Wiki for 5e. ![]() Back to Main Page → 5e Homebrew → Equipment → Weapons → Anachronistic Weapons → Modern Weapons
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